



We're now aiming for a release around Christmas, and if nothing catastrophic comes up, you should all be battling Orcs and Undead very soon. In the end, we decided to abandon that effort and focus on doing what we could to get Wesnoth out on Steam as soon as possible. In the midst of all that, we also had to consider whether to take on an even larger refactoring project to deal with some serious performance regressions we had noticed cropping up over the past two years. Work on the UI refresh was falling behind, and random things kept breaking. Bugs were being reported faster than we could fix them. Early 2017 turned into mid 2017, and still we didn't have a polished product. There aren't that many of us on the dev team, and the sheer number of changes we were making and bug we were squashing kept pushing the potential Steam release date further and further back. Some context: In hindsight, aiming for early 2017 was a longshot. Certainly long past our original projected release date of "early" 2017, but we're happy to announce that we're fairly confident we'll have Wesnoth released on Steam (version 1.14) by the end of the year! However, there is a tutorial in place to get you started, not to mention the three different difficulty levels available for every campaign.The end of 2017 approaches. In the end, The Battle for Wesnoth makes no concessions regarding gameplay complexity, so you should go in prepared for that. A fully-featured TBS for the hardcore crowds out there It certainly looks like it’s from another era, so it can probably play the nostalgia card. The graphics are more than decent as well, albeit slightly old at this point in time. That’s hardly a winning tactic, on the other hand, since there are many other factors that come into play. All you need to do is get your units near the enemy and attack. Speaking of which, the combat is as simple as it can get, at least on the surface. Hence, the movement needs to a lot more calculated and careful, especially since there are bonuses or penalties to defense depending on the type of terrain you are fighting on. While the movement is a lot like what you may have seen in Heroes of Might and Magic, each unit has a separate instance on the map, including the hero. The gameplay is the most intriguing part of the game, because it’s not what you would expect in the genre. Challenging gameplay and slow-paced battles Thanks to the variety of available scenarios, you should be able to get a lot of game time out of the campaign mode. One of them puts you in the middle of a struggle between two orc tribes, while another challenges you to win the throne of Wesnoth and rule over the entire realm. You are even greeted by multiple campaigns to choose from, each one of which features a different conflict. The game is a TBS in the purest sense of the word, which means that you should be able to deploy your most hardcore tactics and strategies with it. There are orcs, elves and humans fighting for supremacy, as well as all sorts of wizards and nasty creatures looking for trouble. The Battle for Wesnoth does not take place in any of the realms mentioned above, but it is very similar in many regards. Build armies and use them to conquer your enemies Middle Earth is funnily enough a middle ground between these, most likely because all of the above borrowed and modified elements from Tolkien’s work. Azeroth has very little in common with Faerun, and even less so with Tamriel. Fantasy games may appear to be the same in most regards to the untrained eye, but those who enjoy them know that it couldn’t be more wrong.
